Aisha Bowe pursued degrees in aerospace engineering before winding up at NASA, where she worked as a mission engineer while mentoring students in her role as liaison to the Mathematics, Engineering, Science Achievement (MESA) program. Today, Bowe is the co-founder and CEO of STEMBoard, a Certified Economically Disadvantaged Women-Owned Small Business that creates software solutions for government and private-sector clients. The organization also runs educational workshops to expose historically underrepresented youth to technology concepts such as coding and engineering.
Aprille Ericsson-Jackson, Ph.D was the first African American woman to receive a Ph.D. in mechanical engineering from Howard University and the first African American woman to receive a Ph.D. in engineering from the NASA Goddard Space Flight Center. With more than a decade of experience in structural dynamics and controls of spacecraft missions under her belt, she helps manage science instruments such as the Advanced Topographic Laser Altimeter System (ATLAS), which uses lasers to measure ice sheet depth and the height of vegetation canopies. She is also the instrument manager for a proposed mission to bring dust back from the lower atmosphere of Mars back to Earth.
Ashanti Johnson, Ph.D. is the first African American female chemical oceanographer (ever!) and the first African American to earn a Ph.D. in oceanography from Texas A&M University. For the better part of two decades, Johnson has worked to bridge the gap for historically underrepresented communities in STEM fields through programs such as Minorities Striving and Pursuing Higher Degrees of Success in Earth System Science, the Classroom and Community Engagement and Mentoring Program, and the new MS PHD’S-GEO Research Experience for Undergraduates Professional Development Program.
ACG artist and computer animator Lisette Titre has contributed to some of EA’s highest profile games, including Tiger Woods Golf for Nintendo’s Wii, The Simpsons, and Dante’s Inferno. As a character modeler, Ms. Titre takes data from scanned images of characters or real-life individuals and reworks the information to build a 3-D digital sculpture. After the character’s digital skeleton is built, she takes the skeletons and applies computer modeling controls so the fingers will curl, the legs will bend, and the character moves with fluidity.